Trahir: The Next Generation
Name: Algol Jehir al Mishal of Clan Drahir, House Nushnembes, Ghoul of the line of Nu
Class/Level: Mystic, 1
Home World: Idari, Colony Ship
Life Science: 4
Sense Motive: 8
Health and Resolve
Hit Points: 6
AC vs Combat maneuvers: 20
Ranged Attack: -
Thrown attack: 1
Spinal Sword: level 1, 1d6 damage, critical threat range of x3, deals piercing or slashing damage
Spells: Level 0
Token Spell, Perform simple magical effects.
Psychokinetic Hand, Telekinetically move an object of 1 bulk or less.
Psychokinetic Projectile, Telekinetically hurl an object, dealing 1d6 damage.
Telepathic Message, Send a short telepathic message and hear simple telepathic replies.
Spells: Level 1
Identify, Gain a +10 bonus to identify magical or technological items.
Detect Thoughts, Listen” to surface thoughts.
Mind Thrust, Mentally deal 2d10 damage to one target.
Multi-Armed, A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.
Desert Stride, Kasathas move through non-magical difficult terrain at normal speed.
Desert Runner, Kasathas have a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects.
Defensive Training: Greater, Kasathas have a +2 dodge bonus to Armor Class.
Spinal Sword Proficiency, Kasathas treat kasatha spinal swords as martial weapons.
Mystic Strike, Melee attacks count as magic.
Second Skin, level 1